Ghost Age Review | Haunted Minds

Ghost Age: Haunted Places, Haunted Minds
By K.R. Nadreau
Publisher: Double Head Publishing
Ghost Age: Haunted Places, Haunted Minds
What if ghosts are at a severe disadvantage, mainly because at the time of their awakening into the spirit world, they have very few skills or recollection of their past lives brought over? What if all they have to go on is just what they learn from their immediate environment?

That’s the premise behind “Ghost Age: Haunted Places, Haunted Minds.”

Imagine waking into an existence of utter darkness, not knowing who you are or where you came from? All you have is an awareness of self, with nothing to base it on other than you exist.

The book relates the struggle of the awakening, and how skills are learned from experiences occurring as they happen. Nothing is carried over or recalled. Knowledge of personal history sometimes returns, but is more likely entirely dependent on opportunities that arise.

Can you see how this could bring about problems?

Not only would there be a struggle for awareness of self, but a ghost would also have to contend with circumstances in their interaction with the living, which would often be based on predisposed fear and prejudice.

Thus, the book goes into belief systems and how they can often skew the mindset of the people involved, leading them to assume evil intent on both sides. In other words, it’d be just as easy for a ghost to expect ill treatment from residents who react in a fearful manner as it would for unaware people to expect demonic activity going on in their homes.

“Ghost Age” is that struggle for awareness. And the extent a ghost can achieve the experience they need to acquire their past life is reliant on how much space they’re afforded to grow in. Far too often fear and prejudice gets in the way, resulting in all sorts of chaos.

So it’s up to Gared Green, the main character of the book, to help the spirits grow to their full potential. Sometimes it works out for the betterment of everyone involved, but sometimes it ends up terrible. It all depends on how ingrained the fear and prejudice is lodged in the minds and hearts of the participants.

“Ghost Age: Haunted Places, Haunted Minds” introduces the concept of rebirth, in that it explains the journey from the awareness of mere existence to the realization of self, and the difficultly there is in achieving it. At the same time, it ushers in a whole new idea in dealing with the spirit world by introducing the possibility that nothing is what it seems to be.

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K.R. Nadreau is currently the author of six fictional books available on Amazon. His main genre is the paranormal, but he’s also written stories based on Quantum Physics and fantasy.

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Flight of the Imagination

Fiction, the creative flight of the imagination, that can take something blank, and turn it into a masterpiece of adventure, or a journey into the macabre, has rewards for both author and audience alike.

For a fiction writer, the stimulating effect of the imagination can get one just as easily lost in the narrative, as someone who picks a book off a shelf, and curls up in a cozy chair to read it.

The exposure, as everything unfolds, is the same. The drive to know what comes next is just as thrilling.

Now some, and maybe most fiction writers are sticklers for planning. They tend to outline everything so there’s little chance of getting turned around or sidetracked, leaving a character dangling off the proverbial cliff, or abandoning an integral part of the storyline at the worst possible time.

Yet even with the most detailed of outlines, there’s always ample room for a flight of the imagination to take hold. In fact, for a story to be captivating, it’s virtually mandatory.

Something has to be left unplanned, otherwise it becomes mundane and predictable. So it’s feasible to draw out character sketches without planning out exactly what they’ll do or where their journey will take them. Or it could be the descriptions of places are left to the imagination of the writer as they’re being written.

But the best part of leaving things to the imagination is when you let scenarios find their way as you go. Why is your hero going in there? What will he or she find? What will come of it?

I’ve often intentionally set the “why” of a scene in stone, but left the “how” to the moment. It allows room for growth when each step the characters take aren’t mapped out completely. So sure, so-and-so needs to find the key, but how he finds it, or what he encounters in his search can give me a place to sink my imaginative teeth into.

Leaving those things open to a flight of the imagination as you write it out might take longer, but the creativity you’ll come out with will be far more captivating for both you, the writer, and for your readers.

And isn’t that what its all about?

 

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